Small Ro · Ragnarok Online

Rebirth Pursuit

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Small Ro is ready — welcome, adventurer!
Explore classes, equipment, instances, and gameplay guides.
Download the client, patch up, and start your journey in Midgard.
Manage account settings, character tools, and game services.
Browse monsters, items, MVP data, rankings, and server information.
Join the community Discord and stay connected with your guildmates.
Systems
Rebirth Pursuit

Small Ro · Systems

Rebirth Pursuit

A solo fifteen-minute hunt. Chests on the course pay every time you open them. Survive the clock to stamp the floor. Die, and the run is gone.

GuideRebirth Pursuit
TownProntera Market Street
ModeSolo · 15:00
Daily2 / 2 · midnight GMT+7

The guide

Rebirth Pursuit guide on market street
The Shadow Cross on Prontera Market Street opens the floor.

Leave your party first. The floor belongs to this character. Creating a new floor spends one account daily entry immediately. Returning to a floor that is still alive does not spend another. Death, logout, and abandon do not refund the entry.

Commands, warp, teleport, memo, save, and vending are sealed inside. The floor pays no Base EXP, no Job EXP, and no natural monster drops. Everything you keep comes from the chests, the hunter box, the trash table, and the clear reward on this page.

Two gates must both pass: your Rebirth rank, and the previous floor already stamped on this character. Daily entries are a third check, not a substitute for either gate.

Floors

Open now

Floor 1

Rebirth 2 or higher. No previous stamp. Chests, hunters, trash, and the clear reward are all live.

Locked

Floor 2

Rebirth 6 or higher, and Floor 1 already stamped on this character.

Locked

Floor 3

Rebirth 8 or higher, and Floor 2 already stamped.

Locked

Floor 4

Rebirth 10, and Floor 3 already stamped.

Rebirth 1 cannot open Floor 1. Clearing a floor unlocks the next floor for that character. Running a cleared floor again still spends a daily entry and still pays the clear reward.

The course

Five chests on the Pursuit course
Five chests sit on the loop. Hunters patrol. Hidden seals punish a careless step.

Five chests are placed when the instance starts. Open one, take the payout, and that chest moves to a new cell. You can keep opening them for the whole fifteen minutes. They never run out. A short pause sits between opens so a double-click cannot roll twice.

Rainbow Chest · Premium Chest · Heal Chest

Rainbow Chest

Rainbow Chest

Proof of Donation & MVP Voucher

Floor 1 pays ×3 of each. Floor 2 pays ×5. Floor 3 pays ×10. Floor 4 pays ×20. The world hears this open.

Proof of Donation MVP Voucher
Premium Chest

Premium Chest

TCG Card & Premium Black Coin

Same payout on every floor. ×3 of each, every open.

TCG Card ×3 Premium Black Coin ×3
Heal Chest

Heal Chest

Restore, then a berry or a seed

Three chests share this table. Restore half of current HP and half of current SP, then one of the two rolls:

Yggdrasil Berry ×10 Yggdrasil Seed ×20
Rainbow and Premium are the money line. The three Heal Chests keep you standing. A long run is decided by how many times you find Rainbow and Premium again.

Hunters

Hunter wave on the Pursuit floor
Four hunters enter per wave. They hunt you. They ignore the chests.

Waves land at 0:02, 5:00, and 10:00. Name on Floor 1 is HUNTER - Boss Dungeon I. They are extremely tanky. Only Floor 1 pays the hunter box. Floor 2 to Floor 4 still spawn them — kill them to stay alive.

Every Floor 1 hunter kill pays the full box:

MVP Voucher ×5
Blacksmith Blessing ×10
Silver Card ×3
Gold Card ×1
Premium Black Coin ×3
Twelve Floor 1 hunters in one run is MVP Voucher ×60, Blacksmith Blessing ×120, Silver Card ×36, Gold Card ×12, and Premium Black Coin ×36 — on top of chests and the clear reward.

Trash packs

Packs spawn in a ring around you every 30 seconds. Extra packs drop at the start, at 5:00, at 10:00, and at 14:00. Natural monster loot is off. Only Floor 1 pays this table.

Each Floor 1 trash kill always gives one heal item, then a rare extra roll.

Yggdrasil Berry ×1 or
Yggdrasil Seed ×1

Rare extra — about one kill in seven is empty of the bonus:

Enduring Rework Coin ×1 · very rare
Violet Card ×1 · rare
Gold Card ×1
Silver Card ×1
Premium Black Coin ×1
Floor 2 to Floor 4 still spawn trash. Those packs do not pay this table.

Survive 15:00

Clear reward and the gate home
The clock hitting zero is a clear, not a fail. The floor is stamped and you are sent home.
Floor 1

×100

Proof of Donation MVP Voucher
Floor 2

×200

Proof of Donation MVP Voucher
Floor 3

×300

Proof of Donation MVP Voucher
Floor 4

×500

Proof of Donation MVP Voucher
If you die, the instance is destroyed and you are sent to town. The daily entry is already spent. The floor is not stamped. The clear reward is not paid. Chests and kill boxes already collected stay in the inventory.

Fifteen-minute clock

0:00The floor opens. Commands sealed. First trash dump. Five chests placed.
0:02First hunter wave. Four hunters enter the loop.
Every 0:30A ring of trash packs around you. The ring grows after 5:00 and again after 10:00.
5:00Second hunter wave. Seals hit harder. Extra trash.
10:00Third hunter wave. Seals hit harder again.
14:00Last trash dump on Floor 1.
15:00Clear. Floor stamp, clear reward, warp out.

Hidden seals

A hidden seal firing underfoot
Step on a hidden seal and the floor answers.

The seal flashes, shoves you, then applies Freeze, Silence, Blind, Curse, and Decrease AGI. After that it cuts current HP:

  • Before 5:00 — a quarter of current HP
  • 5:00 to 10:00 — half of current HP
  • After 10:00 — three quarters of current HP

If the cut is enough to drop you, the run ends. Seals ignore you if you have not moved, and they rest for a few seconds after they fire.

What each floor is for

Floor 1

The live floor while later Rebirth ranks are still locked. Clear reward, five chests, hunter box, and trash bonus are all active. This is the only floor that pays for killing mobs.

Floor 2 / 3 / 4

Same fifteen-minute structure and the same five chests. Rainbow Chest and the clear reward grow. Hunter and trash boxes are not paid.

Repeat runs

A stamped floor can be run again for chests, hunters, trash, and another clear reward. It still costs a daily entry. It does not consume the stamp.

House rules

  • Solo only. Disband before you create the floor.
  • Daily pool is account-wide. Two characters on one account share 2 / 2. Reset is midnight GMT+7.
  • Return to a living instance does not spend an entry.
  • Death, logout, and abandon do not refund the entry and do not stamp the floor.
  • Need Rebirth 2 before Floor 1 will open.
  • No player EXP and no natural monster loot inside. Only the tables on this page pay.