Explore 18 unique classes with detailed builds, equipment guides, and stat recommendations
Pinnacle of Rune Knight path. Harnesses dragon power for devastating Spiral Pierce and Dragon Breath attacks. Two distinct builds: burst melee (STR/DEX) or AoE fire breath (HP-scaling). Essential tank in end-game parties.
Evolution of Royal Guard. Uses Cross Rain (Holy) and Imperial Pressure as main DPS skills. Excellent starter class — extremely tanky, smooth gear progression, strong solo farming. Great team utility with Devotion.
Evolution of Ranger. Combines hawk and warg powers for devastating ranged attacks. Two main builds: Crescive Bolt (AoE farming) and Focused Arrow Strike/Hawk Rush (single-target MVP). Excellent farmer for end-game content.
4th class evolution of Minstrel/Wanderer. Master performer class with powerful ensemble buffs, debuffs, and now physical DPS capability. Essential party buffer in end-game raids. Can also build for physical ranged damage.
Ultimate destructive mage. Evolved from Warlock with powerful meteor and storm spells. Dominates AoE farming and burst magic damage.
4th class evolution of Sorcerer. Commands powerful elemental spirits (Agni, Aqua, Ventus, Tera) to unleash devastating elemental magic. Unique "puppet" playstyle using spirit attacks. Strong in party with elemental converters.
Holy support master. Evolved from Arch Bishop with powerful heals, buffs, and resurrection. Essential in end-game content.
4th class evolution of Sura. A divine agent of God's judgement wielding powerful flame and holy attacks. Two builds: Flame of Annihilation (Fire DPS) or Critical melee (AGI/LUK). High burst single-target damage dealer.
4th class evolution of Guillotine Cross. Nicknamed 'Glass Cannon' — incredibly high melee DPS but fragile. Multiple builds: Cross Impact/Savage Impact (crit), Meteor Assault (AoE), Rolling Cutter (farming). Best single-target melee DPS in the game.
4th class evolution of Shadow Chaser. Versatile hybrid class with multiple playstyles: Ranged (Arrow), Melee, or Magic auto-attack. Unique ability to copy enemy skills and use them. Excellent solo farmer with high adaptability.
4th class evolution of Mechanic. Pilots a powerful Madogear suit for devastating mech attacks. Main builds: Arm Cannon (AoE magic-like), Triple Laser (single-target), or Physical melee. Excellent end-game farmer with high AoE capability.
4th class evolution of Genetic. Masters biochemistry and homunculus evolution. Can deploy powerful plants (Mandragora, Parasite) and enhanced homunculus for sustained damage. Unique Cart Cannon and Spore Explosion farming builds. Very strong in raids.
4th class ninja evolution. Shinkiro (male) and Shiranui (female) wield powerful ninjutsu and dark flame techniques. Shiranui melee uses Mirage stacking for burst DPS. Shinkiro ranged build excellent for safe kiting. Both access unique Ninja utility skills.
4th class gunslinger evolution. Expert with revolvers, rifles, and shotguns delivering high ranged DPS. Multiple weapon-type builds available. Strong burst damage with unique skills like Desperado, Tracking, and rapid-fire combos. Great solo farmer.
4th class evolution of Star Emperor. Expanded Dead Air and Stellar skills. A physical melee DPS class that uses Hatred target marking for massive burst damage. STR/DEX primary stats. Requires consistent skill rotation for maximum DPS output.
4th class evolution of Soul Reaper. Hybrid melee/magic DPS using Soul power. Can tank souls from enemies to use as resource. Three builds: Talisman (strongest), physical melee, or ranged. Unique class with access to party soul buffs.
4th class evolution of Doram (Summoner). Commands powerful spirit animals for combat. Unique race with no 1st–3rd class — starts directly as Spirit Handler. Uses plant, animal, and insect spirits. Strong support and versatile fighter with summoned allies.
4th class evolution of Super Novice. Chaotic all-rounder with access to skills from ALL beginner classes. Four distinct builds: Melee, Magic (Thunder/Napalm), Physical ranged. Surprisingly strong endgame class. Low gear requirements to start.
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