Systems · Aug 25, 2026
No-Limit, Excellent & True Damage
The Small Ro 64-bit damage model and the three player-facing damage presentations.
Capacity64-bit
ExcellentDark blue
TruePurple
No-Limit damage
Physical, magical, auto-spell, Excellent, and True Damage use the server's 64-bit transport path. Large values can be abbreviated with M for millions on the client.
Visual language
Standard skill damage uses yellow, Excellent Damage uses dark blue, and True Damage uses purple so players can identify the damage source immediately.
Card stacking
One weapon cannot hold two True Damage cards or two Excellent Damage cards. The same one-per-type rule applies to their trait-card variants.